





Here's the final snail. I gave it a stand and modeled it to look like a little statue in order to give it a more finished feeling. I like how the bronze work turned out. I may come back and do some adjustment to the bottom part of the stand though. It isn't reading as plastic the way I want it to. If I get time, I need to come back and give it an actual wood grain modeling and texturing pass and turn it into a straight wooden base. Anyway, I also adjusted the shell to give it more vibrant colors. I took the yellows that are in a natural snail shell, and adjusted them to be not only more vibrant, but to also shift into some purple and greens. I thought that this would add to the statue appearance. I just wanted a nice finished product after all the hard work.
The main goal of this was to learn some new skills with Zbrush, and to brush up on my old modeling skills. It isn't totally hyper realistic like I had hoped though. I was able to pull off a bit of a subdermal appearance in the skin. However, I couldn't get a decent translucency. It is totally opaque. I have yet to find anyone that has been able to pull off translucency in Zbrush, or any kind of alpha blending for that matter. If anyone reading this has been able to, please let me know how. I am very eager to learn.
Anyway, we will be celebrating the 24th of July out of town. So, I will start a new project on Monday. I will post as I get around to it. For now, enjoy the snail statue.