Thursday, March 12, 2009

Unreal Level

Hello all. I haven't posted in awhile again. I have been busy (everyone says that). Anyway, here are some screencaps of a work in progress. I am building a level from scratch and getting it working in the Unreal Engine. These are some images of the whitebox. I should have the rest of the whitebox finished by tomorrow so that it will be fully playable. After that, I will be coming back and doing a first pass on all the art. Then later, a polish pass. I will put up some updated picks as I get around to it. If anyone has any questions on the art creation process, I will be happy to share.

Along with this level, I will be working on a project with one of my friends. You can see his blog that will follow along with our level development if you follow this link:
Stephan Frost is a designer and so between the two of us we are going to make a fully functional FPS level that will have the added fun of having tons of environment damage (this means that you don't just shoot people, you use the environment against them). We will be keeping track of our process so that people that are unfamiliar with how you actually make games will be able to get a glimpse of the process. He will post the design process, and I will post the art process. As this is a side project, it won't go as fast as it normally would. However, we will post as we go, and I hope you will enjoy following along. If you have any questions, feel free to ask us.