Saturday, May 29, 2010
Wednesday, May 19, 2010
Here's the final pass. Yet again, prismacolor on vellum. I was going to post it with a canvas texture and some tone to it, but decided to post it in it's original state so that it wouldn't hide the flaws. I realize there are many. But, as I am not a concept artist, oh well. Don't worry though, I will eventually improve.
Saturday, May 15, 2010
Wasn't great, but I figured I would post it anyway. Here is the muscle pass on the creature I posted about last week. If it turns out tolerable, I will post the final drawing. If not, it will mysteriously disappear, and I will post other things. Once again, black prismacolor on vellum.
Thursday, May 13, 2010
Alright, now onto the model. From the concept, I built the base mesh in Maya and unwrapped the UV's. I then did the texturing and detailing in ZBrush. I included an image of the texture and normal map that I exported out after the ZBrush process, but haven't felt a need to apply it to the maya model for any particular purpose yet. If you look back at the snail model I worked on, you can see how it could be applied back and then put into a game engine. I was just showing it for fun. Anyway, enjoy. I will try to post more, but we will see. I am still sporadic at this. However, I hope that at least someone will find this creature model interesting.
Hello all. Told you I would post some modeling work. This is another creature I was working on. First off, I don't even pretend to be a concept artist. There are many that are much better and more skilled at it. However, I wanted to include the whole process. So, it starts as sketches, moves on to a few renditions(I know the facial muscles were screwed up, but I fixed them in the modeling process), finally I got a colored concept after going through a few ideas. Here is what I came up with.
Saturday, May 08, 2010
Just thought I would post this to have something to post. It's just a creature I made for a class assignment. I will also be doing a musculature study of this, as well as a finished drawing. If they turn out decent, I will post them. If not, they will disappear, never to be seen again. This one was done with black prismacolor on vellum. I then took a photo of it and pulled it into photoshop. In photoshop, I just gave it a canvas texture, and added a brown overlay to make it look more interesting. Enjoy.
Sunday, May 02, 2010
Finally getting close to the end of another semester in my MFA program. One of my classes was anatomy again. So, I have tons and tons of anatomy studies, figure drawings, master studies, and the like. Just for fun I thought I would post a few. Because Marcelo had spiced up one of his figure drawings by putting a parchment texture in the background, I figured I would do the same thing. It's nice. However, it still doesn't cover my poor drawing skills. I'll just have to work harder. But, I have a few 3D models that I may post as process pieces in the next couple of weeks. Also, I am going to try to post some more sketches. We'll see if I can keep up on my blog this time.