Creature Model




Alright, now onto the model. From the concept, I built the base mesh in Maya and unwrapped the UV's. I then did the texturing and detailing in ZBrush. I included an image of the texture and normal map that I exported out after the ZBrush process, but haven't felt a need to apply it to the maya model for any particular purpose yet. If you look back at the snail model I worked on, you can see how it could be applied back and then put into a game engine. I was just showing it for fun. Anyway, enjoy. I will try to post more, but we will see. I am still sporadic at this. However, I hope that at least someone will find this creature model interesting.


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